Interlude: Why I Like Agricola's 🌲 and 👽 Decks When So Many People Hate Them
A Perfect Solo Library, Part 2: Uwe Rosenberg's Harvest Series (First Third)
There should never, ever be a reason to scream abuse at your opponents. For some gamers, however, an exception is made for these expansions, which is a very sorry state of affairs indeed.
A Perfect Solo Library, Part 1: The Oniverse
I thought I could sell one of these for some money to buy new games. As it turns out, I can't part with a single one.
Solo Variant: Agricola: All Creatures Big and Small
A review of the Oniverse series, a near perfect library of light yet thinky solo games with seemingly infinite variety. Let me show you a world of dreams—in a handful of cards. And tiles. And dice.
Really, I love this series and want to share that love.
Solo Rules for the Glass Road Harlequin Promo
An easy-to-track beat-your-highest-score variant with a delicious twist: you fight your past self. Welcome to Farms of Future Past.
Review: Spirits of the Rice Paddy
The solo rules doesn't seem to exist in English for this promotion, currently available in the Board Game Geek store. Here's my translation. (Ah, this brings back memories of the early days of gaming...)
Ticket to Ride: A Solo Variant that Runs Simply and Brutally
Spirits of the Rice Paddy (Purchase direct from Ape Games for included solo kit) is a farming game that’s quite different from the rest. I’d say the main difference is the water flow mechanism and the spirit card priority system in relation to that.
A Solo Farmer’s Disatisfaction with Grand Austria Hotel
So I highly, highly recommend the Simple Solitaire Rules by F H for Ticket to Ride on BoardGameGeek. It’s the best of automas for this game, and I think it’s adaptable to the other games in this series (excepting for the most recent Rails and Sails, which… I have issues with, so I’m not worried).
Review: Nemo's War, Second Edition
It’s not about the player interaction or lack thereof (which is more limited than in, say, Catan). My beef is solely with the game’s mechanisms not building up any appreciable engines, which is a separate matter entirely from player interaction.
My review of Nemo’s War, 2nd Edition, by Victory Point Games.